MUTANT GAMES

Services

Everything below ships as production files, not previews — layered sources, Spine projects, atlases packed to your budget. Start anywhere; most clients start with symbols.

Symbols & characters

Full symbol sets from high to low, hero characters, mascots — matched to your existing style guide or developed from scratch.

You send
GDD or theme brief, references, atlas and engine constraints.
You get
Layered PSDs, flattened exports, animation-ready cuts with base and blur states.

Backgrounds & scenes

Base game, free spins and bonus environments — layered for parallax, lighting and time-of-day variants. Loading screens included when needed.

You send
Scene brief, mood references, resolution targets.
You get
Layered PSDs plus flattened exports per state.

Spine animation

Rigging, mesh deforms, IK and skins. Symbol win cycles, character idles and wins, screen transitions — exported to the runtime version your engine pins.

You send
Layered art (ours or yours), engine and atlas budget, target FPS.
You get
Spine project files, .json/.skel exports, packed atlases, a rendered preview per animation.

UI kits

The full in-game interface as one system: buttons and their states, panels, win meters, popups, paytable layouts — desktop and portrait.

You send
Wireframes or reference games, platform targets.
You get
Layered UI PSDs, sliced exports, a states sheet.

Marketing assets

Preview images, lobby icons and thumbnails in operator sizes, banners and social cuts — produced from the game's own sources, so nothing drifts off-style.

You send
Size matrix, placements, deadlines.
You get
Export-ready assets in every required size, plus editable masters.
Typical timeline
Days, not weeks.

How we work

One project manager owns your account end to end. Weekly checkpoints, batched deliveries, and your channel of choice — Slack, Telegram or email. Two revision rounds per deliverable are included; locking style before production keeps them rare. Risks reach you the day we see them, not at the deadline.

  1. Brief

    Send the GDD, references and constraints. You get scope, timeline and a fixed quote within two business days.

  2. Style exploration

    Two or three directions on one key asset. Style locks before production spends a single hour.

  3. Production

    Batched deliveries with weekly checkpoints. You see progress as it happens, not at the deadline.

  4. Delivery

    Layered sources, Spine projects and export-ready atlases, named to your convention.

  • PHOTOSHOP
  • SPINE
  • AFTER EFFECTS

NDA by default — we sign yours or provide ours before the first file moves.

  • FIXED SCOPE
  • 7 BUSINESS DAYS
  • FULL RIGHTS

First Spin — a fixed-scope pilot.

One full symbol set (8–12 symbols with base and blur states) or one hero character with idle and win animations — in your style guide or ours. Delivered in seven business days with everything your pipeline needs: layered PSDs, the Spine project, export-ready atlases. Fixed price. No retainer, no lock-in, full rights on delivery.

Most pilots turn into production retainers. This is how we prove we should be yours.

Start a pilot

Start with one week.

One symbol set or one hero character, delivered in seven business days with full source files. If it fits, we scale from there.

Start a pilot