Services
Everything below ships as production files, not previews — layered sources, Spine projects, atlases packed to your budget. Start anywhere; most clients start with symbols.
Symbols & characters
Full symbol sets from high to low, hero characters, mascots — matched to your existing style guide or developed from scratch.
- You send
- GDD or theme brief, references, atlas and engine constraints.
- You get
- Layered PSDs, flattened exports, animation-ready cuts with base and blur states.
Backgrounds & scenes
Base game, free spins and bonus environments — layered for parallax, lighting and time-of-day variants. Loading screens included when needed.
- You send
- Scene brief, mood references, resolution targets.
- You get
- Layered PSDs plus flattened exports per state.
Spine animation
Rigging, mesh deforms, IK and skins. Symbol win cycles, character idles and wins, screen transitions — exported to the runtime version your engine pins.
- You send
- Layered art (ours or yours), engine and atlas budget, target FPS.
- You get
- Spine project files, .json/.skel exports, packed atlases, a rendered preview per animation.
UI kits
The full in-game interface as one system: buttons and their states, panels, win meters, popups, paytable layouts — desktop and portrait.
- You send
- Wireframes or reference games, platform targets.
- You get
- Layered UI PSDs, sliced exports, a states sheet.
Marketing assets
Preview images, lobby icons and thumbnails in operator sizes, banners and social cuts — produced from the game's own sources, so nothing drifts off-style.
- You send
- Size matrix, placements, deadlines.
- You get
- Export-ready assets in every required size, plus editable masters.
- Typical timeline
- Days, not weeks.
How we work
One project manager owns your account end to end. Weekly checkpoints, batched deliveries, and your channel of choice — Slack, Telegram or email. Two revision rounds per deliverable are included; locking style before production keeps them rare. Risks reach you the day we see them, not at the deadline.
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Brief
Send the GDD, references and constraints. You get scope, timeline and a fixed quote within two business days.
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Style exploration
Two or three directions on one key asset. Style locks before production spends a single hour.
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Production
Batched deliveries with weekly checkpoints. You see progress as it happens, not at the deadline.
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Delivery
Layered sources, Spine projects and export-ready atlases, named to your convention.
- PHOTOSHOP
- SPINE
- AFTER EFFECTS
NDA by default — we sign yours or provide ours before the first file moves.
- FIXED SCOPE
- 7 BUSINESS DAYS
- FULL RIGHTS
First Spin — a fixed-scope pilot.
One full symbol set (8–12 symbols with base and blur states) or one hero character with idle and win animations — in your style guide or ours. Delivered in seven business days with everything your pipeline needs: layered PSDs, the Spine project, export-ready atlases. Fixed price. No retainer, no lock-in, full rights on delivery.
Most pilots turn into production retainers. This is how we prove we should be yours.
Start a pilotStart with one week.
One symbol set or one hero character, delivered in seven business days with full source files. If it fits, we scale from there.
Start a pilot